Glimmerdrift Reaches Sector
| Glimmerdrift Reaches Sector | |||||||||||||||||
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| Sector Data | |||||||||||||||||
| No. of Worlds | 349 | ||||||||||||||||
| Population | 740,201 million | ||||||||||||||||
| Majority Control | Non-Aligned - 77% | ||||||||||||||||
| Secondary Control | Third Imperium - 12% | ||||||||||||||||
| Tertiary Control | Farreach Margravate - 6% | ||||||||||||||||
| Quaternary Control | Loyal Nineworlds Republic - 5% | ||||||||||||||||
| Domain | Domain of Gateway Balkanized Space | ||||||||||||||||
| Capital | Various | ||||||||||||||||
| Gross Sector Product | BCr4,155,149 | ||||||||||||||||
| Trade Volume | BCr11,382 | ||||||||||||||||
| Imperial Coordinate | +2 / -1 | ||||||||||||||||
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| This sector has a climate file | |||||||||||||||||
| This sector has sector data | |||||||||||||||||
Glimmerdrift Reaches Sector is a far off frontier of the Third Imperium, in which:
- Most of the territory is held by the small independent powers known as pocket empires.
- The Third Imperium only holds about 12% of the sector (as of 1105).
Many astrogators simply call this sector Glimmerdrift Sector or the Glimmerdrift. It is named for the astrographical feature known commonly as the Glimmer Drift.
Description (Specifications)[edit]
This astrographic region is sparsely populated, with a low stellar density. Numerous poorly surveyed worlds are located throughout the sector and a very large number of radio-opaque nebulae have long frustrated IISS efforts to better chart the area. The Delphi Rift is a significant barrier to interstellar traffic in the spinward-coreward part of the sector.
The Glimmerdrift Reaches functions as an Imperial Fringe, a sort of crossroads where Imperials and non-Imperials can trade, conduct talks, and otherwise interact. Several of the major race powers have significant interests in the region:
Physcial Astrography[edit]
The following astrographic data regarding the sector has been determined:
- It is a low to average density region.
- The sector is dominated by the Delphi Rift.
- The brightest star in the sector is the yellow bright giant primary of the Keepsake system.
Stellar Distribution[edit]
A basic map showing the distribution and size of stars within the Glimmerdrift Reaches, right:
- The color corresponds to the visible color of the star, which links to its spectral classification.
- The size as shown indicates both the physical size of the object and its relative brightness.
Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.
- Ordinary main sequence stars can barely be seen from even a hex away.
- Huge, intensely luminous giant stars can be seen from across the sector and far beyond.
Rift Regions[edit]
The Glimmerdrift Reaches is dominated by the Delphi Rift, a major rift region. It also contains four minor rifts and a large number of minor voids that are too small to qualify as a true rift. These various areas of lower stellar density serve to hamper travel and restrict commerce within its boundaries.
- Jump-2 and Jump-3 corridors of stars, the arteries of interstellar trade connecting the various clusters, snake between them.
Named rift regions include:
Nature of Rifts[edit]
Locally at least, a rift is an astrographic concept based purely on Jump Drive performance.
Rift regions generally relate to regular commercial traffic and the way it travels between destinations. Merchant vessels with jump-4 drives or better are fairly rare because of the higher costs involved in operating the vessel, the lower revenue generated by the reduced cargo space due to the need for large fuel tanks, and the relative paucity of technologically advanced maintenance facilities within the region. As a result, the vast majority of merchant vessels are capable of jump-3 or less.
- Large areas that cannot be crossed by Jump-3-capable vessels are denoted as rifts.
- The nature and borders of a rift may be determined by other criteria in different regions.
Within the sector, some rift regions have traditional origins, with their borders defined by historical rather than purely astrographic considerations. By modern criteria they may not count as rifts.
In order to qualify as a rift, the region must have ten or more contiguous hexes. Many areas have minor void regions that are too small to qualify as a true rift, but are still significant enough to seriously hamper and channel interstellar travel.
Military vessels and specialist ships such as couriers are often only marginally affected by the presence of smaller rifts. Larger rift regions have a greater significance, requiring lengthy detours or complex refueling operations or creating bottlenecks that even the longest range vessels are forced to travel through.
World Listing[edit]
Comprehensive Second Survey data for all worlds lying within the Glimmerdrift Reaches is available.
- The primary source material for all data is Traveller Map.
- Other sources may differ: some elements of the data may be contradictory or incorrect.
- Data is occasionally updated as new information becomes available.
- Scouting missions gathering reliable, verified data can receive substantial payment.
AAB library archives contain expanded data about the following systems:
Note that some Second Survey data, though only 40 years old, may already be out of date.
- Verified updated data is constantly sought.
Economic Astrography[edit]
The following commercial and economic data regarding the sector is available:
Importance[edit]
A chart is provided showing importance as green circles centered on a world, with larger circles indicating greater importance and overlapping circles giving an overview of a region's economic significance. While importance is largely a measure of raw economic power, other influencing factors include starport quality, political significance, a high planetary habitability rating, or even the local culture.
Importance also gives a good indication of the sphere of influence that individual worlds exert.
Corporations[edit]
Corporations and organizations active within the sector include:
- General Products, an Imperial megacorporation involved in heavy industry and manufacturing.
- GSbAG, an Imperial megacorporation involved in ship construction.
- Hortalez et Cie, an Imperial megacorporation specializing in banking and finance.
- Ling Standard Products, an Imperial megacorporation engaged in widescale resource extraction and processing.
- Makhidkarun, an Imperial megacorporation specializing in communications and entertainment.
- Naasirka, an Imperial megacorporation with long historical ties to the region and specializing in electronics and robotics.
- Sharurshid, an Imperial megacorporation specializing in finance and commerce.
- Star Patterns Trading, a Hiver corporation involved in transport and logistics. It maintains good relations with both the Solomani Confederation and the Imperium.
- SuSAG, an Imperial megacorporation specializing in commercial chemistry, pharmaceuticals, and genetic engineering.
- Transstar, a Solomani megacorporation specializing in transport and logistics. It operates across 13 sectors, represented by the 13 stars in its logo.
- Tukera Lines, an Imperial megacorporation specializing in transport and logistics.
- Zirunkariish, a Vilani megacorporation specializing in investment, finance, and insurance.
Trade Routes[edit]
High cargo capacity, low jump rating vessels move along the clusters and traces of the sector, carrying vast amounts of goods and commodities between their member worlds. Jump-2 and Jump-3 feeder routes work their ways around the rifts and voids that dot the region, linking the various clusters and traces.
Mains[edit]
Main is an astrographic term for groups of 50 or more systems that are accessible by jump-1-capable starships.
Mains are highlighted in green: no mains lie within the sector.
Clusters[edit]
Cluster is a broad astrographic term for groups of between 10 and 50 systems that are accessible by jump-1-capable starships.
Clusters are highlighted in tan: thirteen clusters lie wholly or partially within the sector.
- Alike Main, the local branch of which is known as the Pau'oa Cluster
- Cixntha Cluster
- Ourland Cluster, also known as the Great Sepik Cluster
- Paradise Cluster, also known as the Amkhash Main
- Phelina Cluster
- Slate Cluster
- Stoner Cluster
- Tlianke Hook, also known locally as the Kashasha Cluster
- Zimidam Cluster
Traces[edit]
Trace is an astrographic term for groups of between 5 and 10 systems that are accessible by jump-1-capable starships.
Traces are highlighted in brown: fifteen trace-sized clusters of worlds lie wholly or partially within the sector. The Larshi Cluster lies adjacent to the coreward-trailing border, while two very small but relatively important groups of worlds, the Nugka Hook and the Sarkam Quad, are not depicted.
- Addirka Cluster, also known as the Addirka Reach
- Am Cluster
- Arkaene Group, also known as the Darksky Edge Cluster
- Asla Cluster, also known as Croix d'Amour
- Boilingbrook Cluster
- Etzina Run
- Idam Lee Cluster, also known as the Starfall Cluster
- Kishar Cluster
- Likhap Cluster
- Lunber Trace, also known as the Nishlishurkha Cluster
- Miikir Cluster, also known as Glimmerdrift Edge
- Nope Cluster, also known as the Redemption Cluster
- Sa Cluster
- Shumi Kiri Cluster, also known as the Shashka Main
- Shuriken Cluster, also known as the Eda Group
Jump Bridges[edit]
Jump Bridges are locations within empty hexes that contain caches of fuel and supplies. They allow lower jump rating vessels to bridge gaps between distant worlds by providing a halfway point. The hexes they lie within are vast, and without exact coordinates to jump to within it a vessel could end up with empty tanks in empty wilderness, perhaps as much as a light-year away from any hope of rescue. Where they do exist, Jump Bridges are heavily guarded and access is not generally granted to those without the correct credentials.
- No commercial jump bridges are known to currently exist within the sector.
- It has long been rumored that the Imperium, Imperial megacorporations, or other interests may maintain covert jump bridge facilities at strategically important points, but no reliable proof of this has ever been provided.
History & Background (Dossier)[edit]
This sector has a long record of sophont civilization although little of it appears to be connected to the Ancients. However, many other civilizations have left considerable ruins, artifacts, and other remnants of prior peoples. Treasure hunters are known to flock to the area in search of hidden treasures. Several of the older sophont species in the region tell tales of secret caches of starships, technology, and other valuables hidden away in the nebulae and unexplored corners of the sector.
Native Sophonts: 1105[edit]
The following races (sophont species) are believed to have originated within this area:
- Humaniti (Human races)
Demographics: 1105[edit]
Significant populations of the following races (sophont species) reside within this area:
- Humaniti (Human races)
- Ginsharian
- Otrai
- Solomani (Major Race)
- Vilani (Major Race)
- A few isolated tribes and families of the Iper'Mar, part of the Rimward Belk Clan, are active here.
- Zaris
Toponyms: 1105[edit]
This sector has been known by different names to different groups over its existence including the following
| Glimmerdrift Reaches Sector Names | ||
|---|---|---|
| Culture | Toponym | Polity |
| Third Imperium | Glimmerdrift Reaches | Third Imperium |
| Aslan | Glimmerdrift Reaches | Aslan Hierate |
| Droyne | Unknown | Droyne Oytrip Yatroy |
| Hiver | Glimmerdrift Reaches | Hive Federation |
| K'kree | Eekaxk | Two Thousand Worlds |
| Solomani | Glimmerdrift Reaches | Solomani Confederation |
| Vargr | Glimmerdrift Reaches | Vargr Extents |
| Vilani | Kigidarma | Third Imperium |
| Zhodani | Glimmerdrift Reaches | Zhodani Consulate |
- Glimmerdrift Reaches is known as Eekaxk Sector by the K'kree.
- It was known as Kigidarma Sector during the time of the First Imperium.
The term "Glimmerdrift Reaches" is a reference to the Glimmer Drift, a local astrographical feature.
Linguistic Topography: 1105[edit]
The following languages are among the most commonly used within this astrographic region:
- Languages of Humaniti:
- Languages of Minor non-Human Races:
- Delphinic Trinary (Orca dialect)
- Maski
Major Historical Events Timeline[edit]
Major events that have affected this sector and the wider region that it lies within:
- circa -250,000: The Ancients are active within the region.
- -9235: To coreward and spinward, the Vilani discover jump drive technology. Over the centuries pioneers and settlers gradually spread across Charted Space.
- -4678: The Hivers discover jump drive technology.
- -4045 to -2204: The Ziru Sirka controls vast territories.
- -2431: Terrans discover jump drive technology.
- -2404 to -2215: The Interstellar Wars. The young Terran Confederation battles against the ancient Vilani Ziru Sirka.
- -2204 to -1776: The Rule of Man administers the former Ziru Sirka.
- -1999: The Aslan gain jump drive technology.
- -1862 to -1110: The Terran Mercantile Community is active within the region.
- -1776 to 0: The Long Night. There is widespread regression and some worlds become barren.
- Circa -1600: The people of Heron discover a cluster of asteroids moving toward the planet. As a contingency, sublight colony ships are dispatched to nearby systems, so that the Heroni culture will endure regardless of the outcome.
- -1118 to 380: The Aslan Border Wars.
- -1110 to 588: The Terran Mercantile Community gradually becomes the Old Earth Union, shrinking to control the region around Terra.
- The Year 0: The Third Imperium is founded.
- 39: The Grand Duchy of Stoner is founded by the First Grand Duke of Stoner, a rabidly anti-Imperial and xenophobic Sylean patriarch.
- 300-420: The Imperial First Survey charts the sector.
- 380: Far to spinward, the Peace of Ftahalr ends the ongoing Aslan Border Wars and establishes understandings regarding human and Aslan influence.
- 478-524: The Marlan Primate cultural region is settled.
- 484: First attempts to incorporate the Otrai into the Imperium.
- 588: The Old Earth Union and the former territories of the Terran Mercantile Community are annexed by the Imperium, moving its border adjacent to the Aslan Hierate.
- 604-622: the Imperial Civil War.
- Krax Confederation formed.
- The Otrai once again become hostile to incorporation and elect not to accept Imperial client-state status.
- 624: The Imperial Express Boat Network is established.
- 704: The Solomani Autonomous Region is formed.
- 715: Nine spacefaring systems found the Loyal Nineworlds Republic, with the intent of gaining admission to the Third Imperium. The name is an attempt at political leverage.
- 800-820: The Psionics Suppressions.
- 810: Founding of the Glimmerdrift Trade Consortium.
- 842: Signing of the Treaty of Ginlenchy.
- 871: The Solomani Confederation is founded.
- 890: Shukikikar League is formed with its capitol at Shukikikar.
- 920: The Maskai Empire expands to conquer the mid-tech Human world of Alone.
- 940: The Solomani Autonomous Region is dissolved.
- 985: War with the Shukikikar League causes the complete collapse of the Federate Republic.
- 986: Tri-Empire War. A Federate Republic government-in-exile at Kinake joins with the Glimmerdrift Trade Consortium to create the Glimmerdrift Federation.
- 990: The Farreach Margravate becomes unmanageable.
- 990-1002: The Solomani Rim War.
- 991: The Loyal Nineworlds Republic breaks with the Third Imperium politically over the Solomani crisis.
- Subsequent expansion by the Nineworlds leads to conflict with the dying Farreach Margravate, which collapses in an unexplained but suspicious empire-wide infrastructure failure.
- 995-1065: The Imperial Second Survey charts the sector.
- 1065: The Second Survey is published. Information about the sector becomes widely available.
Politics & Diplomacy (Interstellar Relations)[edit]
Despite the presence of a large number of squabbling pocket empires, the area has achieved an unexpected level of peace and prosperity. Local customs and traditions confine combat to largely ritualized forms sparing local populations from the worst ravages of war. Many fear that as the K’kree expand spinward, they will disrupt this fragile peace. While pirates and corsairs are not uncommon in the region, most trade convoys travel under heavy escort and a major convoy has not been lost in many decades.
Polity Listing: 1105[edit]
The following polities can be found within this sector:
- Independent Powers (Pocket Empires)
- Anubian Trade Coalition: Economic influence; this polity's territory is actually located just rimward in Hinterworlds Sector.
- Federation of Heron
- Fallani Syndicate: A power in the Granicus System.
- Khimirika League: A power in the Granicus System.
- Gamma Republic
- Glimmerdrift Federation
- Grand Duchy of Stoner
- Loyal Nineworlds Republic
- Maskai Empire
- Non-Aligned Powers (World-States)
- Non-Aligned (Human-dominated)
- Other Powers
- Ginlenchy Concordance: A treaty signed into law by many otherwise independent worlds; as such, a particular region of the sector with some common commercial standards.
- Marlan Primate: A cultural movement of ex-Imperium settlers.
- Slovenian Protectorate
- Zarian Realm
- Solomani Confederation (Solomani powers)
- None
- Third Imperium (Imperial Powers)
- Third Imperium Client States
- Various member worlds and systems
The Imperium maintains a 'zone of interest' along the sector fringe and regularly sends ships to trade with or show the flag at worlds within 3-4 parsecs of the formal border. There is some friction from time to time, but for the most part the worlds and states close to the Imperial border are accustomed to their status as either clients or independent worlds. Understandings have been developed.
- Two Thousand Worlds (K'kree powers)
- None
- Historical Polities:
Polity Descriptions: 1105[edit]
Here are several synopses of the polities found in this sector:
- Alleg: CsIm: "Client State, Third Imperium"
- Alleg: FeHe: "Federation of Heron"
- Alleg: GaRp: "Gamma Republic"
- Alleg: GdSt: "Grand Duchy of Stoner"
- Alleg: GlFe: "Glimmerdrift Federation"
- Alleg: ImDg: "Third Imperium, Domain of Gateway"
- Alleg: LnRp: "Loyal Nineworlds Republic"
- Alleg: MaEm: "Maskai Empire"
- Alleg: NaHu: "Non-Aligned, Human-dominated"
- Alleg: SlLg: "Shukikikar League"
Polity Capitals: 1105[edit]
- The capital of Federation of Heron is at Heron (Glimmerdrift Reaches 0921).
- The capital of Gamma Republic is at Breakdown (Glimmerdrift Reaches 1134).
- The capital of Grand Duchy of Stoner is at Stoner (Glimmerdrift Reaches 1113).
- The capital of Glimmerdrift Federation is at Kinake (Glimmerdrift Reaches 2818).
- The capital of Loyal Nineworlds Republic is at Ourland (Glimmerdrift Reaches 2434).
- The capital of Maskai Empire is at Maskaan (Glimmerdrift Reaches 1323).
- The capital of Shukikikar League is at Ardi (Glimmerdrift Reaches 2204). SlLg vs. ShLe
Imperial Territory: 1105[edit]
This is an Imperial frontier area.
- 12.00% is controlled by the Third Imperium.
- 88.00% is controlled by non-Imperial powers.
Duchies & Districts: 1105[edit]
Notes: Both of the area's Imperial Duchies remain under the control of other sectors. Both have aspirations to eventually expand and make the Glimmerdrift an Imperial possession.
Other Astrographic Features[edit]
Capitals: 1105[edit]
Capitals located within this sector include the following:
- The capital of the Grand Duchy of Stoner is at Stoner (Glimmerdrift Reaches 1113).
- The capital of the Glimmerdrift Federation is at Kinake (Glimmerdrift Reaches 2818).
- The capital of the Federation of Heron is at Heron (Glimmerdrift Reaches 0921).
- The capital of the Maskai Empire is at Maskaan (Glimmerdrift Reaches 1323).
- The capital of the Gamma Republic is at Breakdown (Glimmerdrift Reaches 1134).
- The capital of the Loyal Nineworlds Republic is at Ourland (Glimmerdrift Reaches 2434).
Defunct:
- The capital of the Shukikikar League was at Ardi (Glimmerdrift Reaches 2204).
Sector Summary[edit]
The Glimmerdrift Reaches sector has 350 worlds with an estimated combined population of 740 billion, a per capita income of Cr5,615, and a total economy of BCr4,155,550. These worlds originate an interstellar trade of BCr16,078 through 290 starports (55 Class A, 92 Class B, 97 Class C, 46 Class D) employing 3,009,635 people. Driving this interstellar trade are 55 Agricultural (Ag) worlds, 55 Non-Agricultural (Na) worlds, 23 Pre-Agricultural (Pa) worlds, 53 Pre-Industrial (Pi) worlds, 28 Rich (Ri) worlds, and 24 Industrial (In) worlds. The governments in Glimmerdrift Reaches maintain 45 Military bases, 33 Naval bases, three Scout bases, and two Way stations. The average technology level is 8 (with most between 5 and 11). The highest technology level is 14 at Aluudi (Glimmerdrift Reaches 0703), Amunkhan (Glimmerdrift Reaches 1008), Idam Lee (Glimmerdrift Reaches 2410), Sa (Glimmerdrift Reaches 3109), Stoner (Glimmerdrift Reaches 1113), and Eda (Glimmerdrift Reaches 2211).
The Glimmerdrift Reaches sector contains 493 stars and 3,957 identified planets; 215 monostellar systems, 127 binary systems, eight trinary systems, and no systems with four or more stars. 286 of the 350 systems (81%) have native gas giants. There are one Asteroid (As) belt, no Desert (De) worlds, 18 Garden (Ga) worlds, no Ice-capped (Ic) worlds, 41 Poor (Po) worlds, 60 Vacuum (Va) worlds, and 29 Water (Wa) or Ocean (Oc) worlds.
Glimmerdrift Reaches has an estimated population of 740 billion distributed across 34 High population (Hi) worlds, 39 Moderate population (Ph) worlds, 149 Non-industrial (Ni) worlds, 85 Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Wizard (Glimmerdrift Reaches 3020), Canton (Glimmerdrift Reaches 3040), H-10 (Glimmerdrift Reaches 2124), Stoner (Glimmerdrift Reaches 1113), Lunber (Glimmerdrift Reaches 2003), and Drahcir (Glimmerdrift Reaches 1616). The population consists primarily of 5 sophont groups including three native sophonts.
| 5 identified sophont populations in Glimmerdrift Reaches | |
|---|---|
|
Polities[edit]
Non-Aligned, Human-dominated[edit]
There are 208 Non-Aligned Human-dominated worlds in Glimmerdrift Reaches with an estimated combined population of 477 billion.
Glimmerdrift Federation[edit]
The Glimmerdrift Federation has jurisdiction over 43 worlds in the sector with an estimated combined population of 111 billion, a per capita income of Cr2,390, and a total economy of BCr265,365. These worlds originate an interstellar trade of BCr3,285 through 36 starports (9 Class A, 8 Class B, 14 Class C, 5 Class D) employing 629,965 people. Driving this interstellar trade are 11 Agricultural (Ag) worlds, six Non-Agricultural (Na) worlds, two Pre-Agricultural (Pa) worlds, eight Pre-Industrial (Pi) worlds, two Rich (Ri) worlds, and two Industrial (In) worlds. The governments in the Glimmerdrift Federation maintain five Military bases and four Naval bases within the sector. The average technology level is 8 (with most between 5 and 11). The highest technology level is 14 at Kinake (Glimmerdrift Reaches 2818) and Archipelago (Glimmerdrift Reaches 2321).
The Glimmerdrift Federation has an estimated population of 111 billion within the sector, distributed across three High population (Hi) worlds, seven Moderate population (Ph) worlds, 17 Non-industrial (Ni) worlds, ten Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Wizard (Glimmerdrift Reaches 3020) and Nope (Glimmerdrift Reaches 2823). The population consists primarily of 1 sophont group.
- The capital of the Glimmerdrift Federation is Kinake (Glimmerdrift Reaches 2818).
Third Imperium, Domain of Gateway[edit]
The Third Imperium, Domain of Gateway has jurisdiction over 42 worlds in the sector with an estimated combined population of 55 billion, a per capita income of Cr6,591, and a total economy of BCr368,694. These worlds originate an interstellar trade of BCr2,981 through 37 starports (3 Class A, 19 Class B, 10 Class C, 5 Class D) employing 552,465 people. Driving this interstellar trade are six Agricultural (Ag) worlds, seven Non-Agricultural (Na) worlds, two Pre-Agricultural (Pa) worlds, two Pre-Industrial (Pi) worlds, two Rich (Ri) worlds, and three Industrial (In) worlds. The governments in the Third Imperium, Domain of Gateway maintain three Naval bases, three Scout bases, and two Way stations within the sector. The average technology level is 8 (with most between 5 and 11). The highest technology level is 13 at Paradise (Glimmerdrift Reaches 0131), Eduukhiima (Glimmerdrift Reaches 0331), Ulaginkiir (Glimmerdrift Reaches 0638), and Ilaria (Glimmerdrift Reaches 0837).
The Third Imperium, Domain of Gateway has an estimated population of 55 billion within the sector, distributed across three High population (Hi) worlds, two Moderate population (Ph) worlds, 24 Non-industrial (Ni) worlds, seven Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Paradise (Glimmerdrift Reaches 0131) and Ilaria (Glimmerdrift Reaches 0837). The population consists primarily of 1 sophont group.
- The Third Imperium, Domain of Gateway subsector capital of Thorstone is Mariposa (Glimmerdrift Reaches 1302).
- The Third Imperium, Domain of Gateway subsector capital of Verge is Paradise (Glimmerdrift Reaches 0131).
Loyal Nineworlds Republic[edit]
The Loyal Nineworlds Republic has jurisdiction over 17 worlds with an estimated population of 2 billion, a per capita income of Cr3,003, and a total economy of BCr7,688. These worlds originate an interstellar trade of BCr47 through 15 starports (2 Class A, 7 Class B, 4 Class C, 2 Class D) employing 21,955 people. Driving this interstellar trade are four Agricultural (Ag) worlds, two Non-Agricultural (Na) worlds, one Pre-Agricultural (Pa) world, four Pre-Industrial (Pi) worlds, one Rich (Ri) world, and two Industrial (In) worlds. The governments in the Loyal Nineworlds Republic maintain six Military bases and four Naval bases. The average technology level is 8 (with most between 5 and 10). The highest technology level is 14 at Centerpoint (Glimmerdrift Reaches 2234).
The Loyal Nineworlds Republic has an estimated population of 2 billion distributed across two High population (Hi) worlds, one Moderate population (Ph) world, seven Non-industrial (Ni) worlds, three Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Steppe (Glimmerdrift Reaches 2132) and Ourland (Glimmerdrift Reaches 2434). The population consists of several sophont groups.
- The capital of the Loyal Nineworlds Republic is Ourland (Glimmerdrift Reaches 2434).
Grand Duchy of Stoner[edit]
The Grand Duchy of Stoner has jurisdiction over ten worlds with an estimated combined population of 90 billion, a per capita income of Cr9,555, and a total economy of BCr867,117. These worlds originate an interstellar trade of BCr95 through 9 starports (2 Class A, 3 Class B, 3 Class C, 1 Class D) employing 31,745 people. Driving this interstellar trade are two Agricultural (Ag) worlds, three Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, two Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and two Industrial (In) worlds. The governments in the Grand Duchy of Stoner maintain one Naval base and one Military base. The average technology level is 8 (with most between 4 and 12). The highest technology level is 14 at Stoner (Glimmerdrift Reaches 1113).
The Grand Duchy of Stoner has an estimated population of 90 billion distributed across two High population (Hi) worlds, one Moderate population (Ph) world, four Non-industrial (Ni) worlds, two Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Stoner (Glimmerdrift Reaches 1113) and Gazala (Glimmerdrift Reaches 1311). The population consists primarily of 1 sophont group.
- The capital of the Grand Duchy of Stoner is Stoner (Glimmerdrift Reaches 1113).
Federation of Heron[edit]
The Federation of Heron has jurisdiction over seven worlds with an estimated combined population of 969 million, a per capita income of Cr1,410, and a total economy of BCr1,367. These worlds originate an interstellar trade of BCr583 through 7 starports (2 Class A, 1 Class B, 4 Class C, 0 Class D) employing 110,160 people. Driving this interstellar trade are three Agricultural (Ag) worlds, one Non-Agricultural (Na) world, one Pre-Agricultural (Pa) world, one Pre-Industrial (Pi) world, two Rich (Ri) worlds, and no Industrial (In) worlds. The governments in the Federation of Heron maintain one Military base. The average technology level is 8 (with most between 5 and 11). The highest technology level is 14 at Sardis (Glimmerdrift Reaches 0521).
The Federation of Heron has an estimated population of 969 million distributed across no High population (Hi) worlds, one Moderate population (Ph) world, three Non-industrial (Ni) worlds, no Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Ilium (Glimmerdrift Reaches 0726). The population consists primarily of 1 sophont group.
- The capital of the Federation of Heron is Heron (Glimmerdrift Reaches 0921).
Gamma Republic[edit]
The Gamma Republic has jurisdiction over five worlds with an estimated combined population of 814 million, a per capita income of Cr2,904, and a total economy of BCr2,364. These worlds originate an interstellar trade of BCr3 through 2 starports (1 Class A, 0 Class B, 1 Class C, 0 Class D) employing 2,650 people. Driving this interstellar trade are no Agricultural (Ag) worlds, three Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, two Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and no Industrial (In) worlds. The average technology level is 7 (with most between 5 and 10). The highest technology level is 11 at Breakdown (Glimmerdrift Reaches 1134).
The Gamma Republic has an estimated population of 814 million distributed across no High population (Hi) worlds, one Moderate population (Ph) world, two Non-industrial (Ni) worlds, one Low population (Lo) world, and no Barren (Ba) worlds. The highest population world is Breakdown (Glimmerdrift Reaches 1134). The population consists primarily of 1 sophont group.
- The capital of the Gamma Republic is Breakdown (Glimmerdrift Reaches 1134).
Maskai Empire[edit]
The Maskai Empire has jurisdiction over four worlds with an estimated combined population of 150 million, a per capita income of Cr3,360, and a total economy of BCr504. These worlds originate an interstellar trade of BCr0 through 3 starports (0 Class A, 1 Class B, 2 Class C, 0 Class D) employing 810 people. Driving this interstellar trade are one Agricultural (Ag) world, one Non-Agricultural (Na) world, no Pre-Agricultural (Pa) worlds, two Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and no Industrial (In) worlds. The average technology level is 9 (with most between 8 and 10). The highest technology level is 11 at Maska Shi'ir (Glimmerdrift Reaches 1423).
The Maskai Empire has an estimated population of 150 million distributed across no High population (Hi) worlds, no Moderate population (Ph) worlds, no Non-industrial (Ni) worlds, two Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Maskaan (Glimmerdrift Reaches 1323) and Alone (Glimmerdrift Reaches 1522). The population consists of 2 sophont groups including one native sophont (the Maskai).
- The capital of the Maskai Empire is Maskaan (Glimmerdrift Reaches 1323).
Client state, Third Imperium[edit]
The Client states of the Third Imperium in Glimmerdrift Reaches encompass two worlds with an estimated combined population of less than 1 million.
Subsector Listing[edit]
The following subsectors can be found within this sector:
- Subsector A: Darkling
- Subsector B: Thorstone
- Subsector C: Tri-Empire
- Subsector D: Marla
- Subsector E: Glowing
- Subsector F: Kraxin
- Subsector G: Williamsburg
- Subsector H: Tasman
- Subsector I: Even
- Subsector J: Poonch
- Subsector K: Sosie
- Subsector L: Ryazan
- Subsector M: Verge
- Subsector N: Zairae
- Subsector O: Sepik
- Subsector P: Daro
References & Contributors / Sources[edit]
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- Dave Sering, Steve Crow. Glimmerdrift Reaches (Judges Guild, 1981), Apocryphya.
- Classic Traveller Judges Guild Crucis Margin (Non-canon)
- Classic Traveller Disappearance on Aramat (Apocryphya; not Glimmerdrift)
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), TBD. (star map)
- J. Andrew Keith, Loren Wiseman. K'kree (Game Designers Workshop, 1984), IBC. (Alien Module 2: K'kree) (named but no further data)
- J. Andrew Keith, Marc W. Miller, Loren Wiseman. Hivers (Game Designers Workshop, 1986), IBC. (Alien Module 7: Hivers) (named but no further data)
- Marc Miller. "Wars of the Imperium." Imperial Encyclopedia (1987): TBD.
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), 11,47. (dot map provided)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), 11,50. (dot map provided)
- Periodical: MegaTraveller Travellers' Digest No. 14
- GURPS Traveller: Humaniti
- GURPS Traveller Planetary Survey 3 - Granicus
- Martin Dougherty, Hunter Gordon. Gateway to Destiny (QuikLink Interactive, 2004), TBD.
- Mercenary Cruiser (book)
- Chimera (book)
- Mongoose Traveller: Solomani
- Author & Contributor: Dakin Burdick
- Author & Contributor: Enoki
